Welcome to the patient hall!

The faint sound of people can be distantly heard through the doors, which stretch down from where you stand to the end of the hall- double doors await you at the end, a paper's taped up on them. You can't read it from here, but it's assumedly a warning- you think it's probably not a good idea to go down there. You glance at the doors as you follow your guide- each has a patient number, a nametag, a folder with papers (medical information, you think), and a few decorations from the patient themselves.

You can go in and talk to anyone, everyone should be in their rooms- if they aren't, go and check the common room!

The doors read, in order:

You could ask Eel to take you back, of course.

Ask Eel to take you back

Or you could outright leave- you doubt they'll care.

Leave this rotten place.