Welcome to the patient hall!
The faint sound of people can be distantly heard through the doors, which stretch down from where you stand to the end of the hall- double doors await you at the end, a paper's taped up on them. You can't read it from here, but it's assumedly a warning- you think it's probably not a good idea to go down there. You glance at the doors as you follow your guide- each has a patient number, a nametag, a folder with papers (medical information, you think), and a few decorations from the patient themselves.
You can go in and talk to anyone, everyone should be in their rooms- if they aren't, go and check the common room!
The doors read, in order:
- Patient 307 (this door is sparsely decorated with stickers, the folder on the door is practically overflowing- odd, theres no nametag.)
- Patient 402, Arven (this door has paintings taped up around the little window, they're incredibly detailed.)
- Patient 431, Celsius (there's a ton of sticky notes on this door, it seems patients use it like a message board.)
- Patient 382, Ears (this door has a bunch of posters up, you recognise a few- all from niche franchises. You're kind of jealous, merch for some of them is hard to find. Perhaps you could ask Ears where they got some of it.)
- Patient 398, Ossi (this door's actually partially open, you can see a stack of books being used as a doorstop.)
- Patient 440, Chai (this door has a few drawings up on it- incredibly detailed, this Chai has a really good grasp on realism.)
You could ask Eel to take you back, of course.
Ask Eel to take you back
Or you could outright leave- you doubt they'll care.
Leave this rotten place.